Oct 28, 2005, 10:13 PM // 22:13 | #1 |
Frost Gate Guardian
Join Date: May 2005
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Whats a decent point spread?
Ok first a little history. I normally play casters and have three good chars, I know what to do for attribute points with them. I am making my 1st attempt at a warrior and need some guidance . Currently I am lvl 10 and am using an axe, so I know I want pts in axe mastery. I plan on switching to a hammer later when I have some more hammer skills (only have 2 at the moment). My secondary is monk, using smiting, so I need pts in smiting. Now the stances fall under tactics so I need pts there too. Then when you look at strength there are several useful skills there too. So that is my dilemma, with a caster I know spreading your attributes too thin makes for a weak char, but it seems to me that a warrior needs more of a spread to be decent. But it would also seem to spread the pts too thin. What's a good pt spread for a warrior with what I have described as a plan of development?
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Oct 28, 2005, 10:40 PM // 22:40 | #2 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Guild: Heavenly Shadows [milf]
Profession: W/R
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I try to spread my points evenly as possible. That said. I first apply points to my main weapon. Your's axe mastery, I favor this until I get 9 points. Any ramaining points go to three other slots. Tactics, Strength, and Healing Prayers. (Your's would be Smitting Prayers) I would also consider which skills are in my 8 slots for point distribution. I think at lower levels choices for good fighting sometimes limit which skills are usuable, hence putting points there. IE.. if you have no tactic skills being used don't put points there.
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Oct 28, 2005, 10:50 PM // 22:50 | #3 |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I follow the general guidelines I read (somewhere on this site) about not wanting to spread yourself between more than 3. With skills from 3 attributes, you will have the points (assuming you do both +15 att. point quests) to make them 11, 10, and 10. You then boost with runes, where you decide or where appropriate, but this way all are as close to 12 as possible. The real question here comes down to expectations for your character. By this scheme, you would have to choose 1 attribute line between strength, tactics, healing, protection, etc. (assuming you stick with hammer and smiting). Strength adds to damage (passive bonus or penetration or something) and will give you a few more attack skills. Tactics gives you shouts and skills for more of a defensive end. However, since you will be using a hammer, you are not mandated to use either of these to carry a shield. Consider the protection or healing if you want to be more self-sufficient. So it all comes down to how much you want to be reliant on teammate healers, vs. offensive. Personally, I use stenght on my warrior (but I also use a shield, so that's a different story). To sum up: 3 attributes, which you pick, depending on how you want to design your character.
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Oct 29, 2005, 03:47 PM // 15:47 | #4 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Use minor runes + any vigor and absorption they will help.
My warrior currently is 10 strength 10 tactics 12 axe 8 in secondary class which changes (minor strength, minor tactics, minor axe, major vigor, major absorption) |
Oct 29, 2005, 04:05 PM // 16:05 | #5 |
Jungle Guide
Join Date: May 2005
Location: Finland
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I alter attribute points and skills almost in every mission and town. It really depends what kind of enemies you are fighting against and what kind of role you want in your party. Usually I look next breakpoints from the skills and decide is it worth extra ranks or not. Unfortunately it is very difficult to have shared strategies in your "Pick Up" party which could open even more options for skill picks and attribute changes.
Guild Wars has so versatile skill and attribute system that experiment is the key to the best combinations for your needs. Last edited by Zakarr; Oct 29, 2005 at 04:08 PM // 16:08.. |
Oct 29, 2005, 04:41 PM // 16:41 | #6 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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As you begin the game with a new character - It is always to your advantage to not "spread" yourself at all really. Just Bump your main attribute into the sky (over so often "teasing" your otyher attributes with a few extra points). If your a ranger..marksmanship..necromancer..either blood or death (depending on how you play)..and so on.
Your build is so limited at the beginning it isn't really even smart to spread points to everything..just make ONE thing awesome..then as you start leveling and getting skills you'll be using you can use some levels to get the other attributes where they need to be. Once you are at a confortable level/skill choice you are free to reallocate your points for however it fits you at that stage in the game. |
Oct 29, 2005, 05:57 PM // 17:57 | #7 |
Frost Gate Guardian
Join Date: May 2005
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Hey thanks for all the input folks. It really is helpful for someone that's playing a char that is outside of their normal playing style .
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Oct 29, 2005, 06:09 PM // 18:09 | #8 | |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
I totally disagree with you. I just started a necro (lvl7, piken square) and I spread points out. He does more than fine in almost all cases. Even with people that are of higher levels, with a smart build you can be more than competent. From what you're saying dmg>planning. I like to plan, it's more effective. |
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Oct 29, 2005, 07:03 PM // 19:03 | #9 | |
Academy Page
Join Date: Oct 2005
Location: between a rock and a hard place......
Guild: Miendrak'el Myrth (MeM
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Oct 30, 2005, 01:39 AM // 01:39 | #10 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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3-4 attributesd is best, any more is ineffective, having 2 lvl 12's is kind of a waste
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